Beyond the Rhine
SKU: 22530188843

Beyond the Rhine

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Description

Beyond the RhineBeyond the Rhine: The Campaign for Northwest Europe, September 1944 April 1945, begins with the German Army reeling from a string of near fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas. The expected walk over was not to be, and players will find either army a challenge to command. Allied material superiority is

Beyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas.

The expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight!

Beyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles-Market-Garden, Hürtgen, Bulge, Nordwind, Remagen, etc.-have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue.

Special rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include:

Random events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead.
The importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced.
Background effects of Allied air interdiction are simple and elegant (built into the Terrain Effects Chart and Weather), but the player does have the option to switch some of these planes to normal barrages and sweeps.
The strategic significance of the Ruhr and the Saar, of clearing the left bank of the Rhine, and of major ports such as Antwerp are reflected by simple economic effects and the game's "Broadfront" restrictions on US supply placement and usage.
The Wacht am Rhein counter-offensive is recreated by simple mechanics for off-map buildup and operational surprise.
Many options are included for players wanting even more realism. For instance, there are rules for German Kampfgruppen and extra restrictions on the plethora of Allied independent units.
Beyond the Rhine features three monster-sized campaigns that use a 44x66-inch map layout and over 1,000 combat units. Also included are several smaller scenarios, including a 9-turn Bulge game played on a special map (otherwise, portions of all four maps would be needed).

Grand Campaign: 4 maps, 70 turns
Fall of '44 (Montgomery): 2 maps, 26 turns
Fall of '44 (Bradley): 2 maps, 26 turns
Operation Queen: 1 map, 9 turns
Bulge Campaign: 4 maps, 40 turns
A Time for Trumpets: 1 map, 9 turns
Nordwind: 1 map, 13 turns
Endkampf Campaign: 4 maps, 24 turns
Spring of '45 (Montgomery): 2 maps, 24 turns
Spring of '45 (Bradley): 2 maps, 24 turns.

Game Scale:
Turn: 1/2 Week
Hex: 3.5 miles / 5.6 Km
Units: Company to Corps

Game Inventory:
Five 22" X 34" mapsheets
Eight countersheets (2,240 1/2" dual-side printed counters)
One 48 page OCS rules booklet
One 64 page Beyond the Rhine game rules booklet
Two 4 page OCS Charts & Tables folders
Two 8 page Beyond the Rhine Charts & Tables folders (one each for Allied & Axis)
Three Player Aid Cards (1 sided)
Two 6-sided dice

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Exchange/Return Notes
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SKU: 22530188843

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Susan Cedar
Battle Creek, US
★★★★★ 4
My dog loves glowing fetch at night!
Style: Glow Balls (Pack of 3), Size: 2.5 inch
Fantastic. Sturdy. My dog loves them Glow in the dark is great for fetch at night. I keep a flashlight with me because the glow doesn't last really long. But they charge very quickly and are really bright.
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Reviewed in the United States on February 22, 2026
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Maddox
Lexington, US
★★★★★ 5
Indestructible
Style: Fetch Balls (Pack of 2), Size: 3 inch
These balls are indestructible! We have a lab and a lab mix and they CANNOT damage these balls. They love them for fetch and to just chew on them (slightly squishy, but NO damage). Best toys we have bought for them.
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Reviewed in the United States on April 19, 2026
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Animal Lover
Alexandria, US
★★★★★ 5
Great trial set. Just be careful throwing the orange one!
Style: Assorted Balls (Pack of 3), Size: 2.5 inch
Blue isn't that easy to see in the yard White charges with bright light/UV and is truly a game changer for night-time fetch. Both dogs clearly favor it. Orange is easy to see in the grass at day They're 3 different weights as well, so double trial. I prefer medium for my big dogs, though light performs well too The orange is HEAVY and unyielding. Do NOT throw it with a ball thrower. It could damage your house or knock your dog out. Seems tough though.
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Reviewed in the United States on January 16, 2026
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Spo509
Birmingham, US
★★★★★ 3
Not as good as chuck it anymore
Style: Fetch Balls (Pack of 10), Size: 2.5 inch
I have bought these before and the where just like the chuck it balls. These are not those balls. The are lighter and my dog has already cause damage to one
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Reviewed in the United States on March 16, 2026
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LR
Alexandria, US
★★★★★ 5
Good squeak and bounce
Size: Small Set of 8
My friend's smallish dog can make them squeak and they have a good bounce. The dog loves them. We returned another brand that did not squeak. They're colorful and are durable.
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Reviewed in the United States on January 22, 2026

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