Lizard Wizard - Kickstarter Edition
SKU: 15297195912

Lizard Wizard - Kickstarter Edition

Sale price$35.06 Regular price$38.96
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Lizard Wizard - Kickstarter EditionAstoria is a land pulsing with magic and intrigue! A handful of Arch Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power. Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy. In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers,

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.
Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Lizard Wizard is an action-selection game. On your turn, you may perform one of the following six Actions:

ACTIONS
On a player's turn, they may perform one of the following six Actions:

1) GATHER REAGENTS
Just as there are seven schools of magic, there are seven magical reagents, or ingredients, that fuel the magic of Astoria. Knowing where these natural wonders can be found is the essential starting point for every young wizard. Sometimes they use familiars to perform this errand, but it is still very common to find even the most powerful arch-mages lurking in the Enchanted Wood, searching for the most pure reagents.
Play a Gather Reagents Card
Take Reagents shown on the 'Gather Reagents' half (plus any on your Wizard Cards)
Increase the value of the Reagents shown on the 'Increase Value' half
Cast one spell (if you have the necessary reagents)

2) CONVERT REAGENTS TO MANA
Long ago, the wizards of Astoria learned how to convert reagents into mana, the magical energy that powers all things. The process is no longer dangerous, but it still takes great focus and knowledge.
Turn in one type of reagents to the supply
Gain Mana = Value of that Reagent x Tokens turned in
Reduce the Value of that Reagent by the number of Tokens turned in

3) RECRUIT WIZARD
The Arch Mages of Astoria are vying for ultimate power, which can only be achieved by drawing several lesser wizards into their circle of influence. They do this through demonstrations of their magical ability. Occasionally, their attempts to recruit a wizard are challenged by one or more rivals, and a Wizard's Duel occurs. These contests of magical power can drain even the most powerful mage.
Select one of the two Wizard Cards on offer and bid Mana in turn (or pass)
Winner of the Auction pays the bid and takes the Wizard Card
If the player who started the Auction didn't win, they may take another Action

4) RESEARCH SPELL
Arch-Mages have the ability to learn spells from any of the seven schools of magic. Once they have researched a new spell, it still must be cast with reagents (and the help of a familiar) before it takes effect.
Select a Spell Card from the four on offer and pay 5 Mana
Place the Spell Card face down in front of you
Cast the Spell if you have the necessary Reagents

5) CREATE A TOWER
Magical Towers amplify the power of wizards of each school of magic. Towers may be created through powerful magic, or built by workers who must be paid.
Pay either the Reagents or the Gold shown on the Tower Card on offer
Take the Tower Card and place it in front of you
Towers add '1' to your storage for Reagents

6) SUMMON FAMILIAR:
Familiars are magical spirits that are summoned and inhabit the bodies of mortal creatures. They are essential servants who perform many vital services for wizards: They can be used for simple errands, such as gathering reagents or gold. They are the only ones who can locate the ever-shifting entrance to the famous Dungeons of Astoria. They are also essential assistants in the complex rituals required to cast spells.
Use the Card for one of four purposes:
a) Score one School of Magic (2 Gold/ Card of the same School of Magic as the Familiar)
b) Gather Reagents shown on the Familiar Card and Cast any number of Spells
c) Clear the Spell Offer, Replace them with four new Spell Cards and select one for free
d) Enter the Dungeon
Draw cards from the top of the Dungeon Deck, stopping when you want
Monster Cards 'hit'; 2 hits = failure
If you stop before failure, keep the treasure cards and shuffle the monster cards back into the Dungeon Deck
If you fail, shuffle all drawn cards back into the Dungeon Deck

End Game and Scoring
The game will end when any one of the following decks is depleted: Familiar, Tower, Wizard, Spell.
When the game ends, the players will score points for each Wizard and Tower Card combo (10 VP if they are of the same school of magic, and 5 VP if they are not), 3 VP for each Spell Card in schools of magic where they have a matching Wizard and Tower, 1 VP/ Gold gathered from the dungeon or from scoring with a Familiar Card, and any points derived from the special abilities from spells.

The Kickstarter Edition includes a Limited, Premium Edition of Lizard Wizard with all stretch goals unlocked during the Kickstarter campaign.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 15297195912

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 1838 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
M. Harris
Phoenix, US
★★★★★ 5
The tennis balls are very well made.
Color: Yellow, Size: 20 PACK
Bought this bag of tennis balls for my son’s dog. He has a tennis ball launcher that he shoots and she runs to get the ball and bring it back. Perfect training toy!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2026
E
Verified Purchase
Elysha Magnum
Louisville, US
★★★★★ 5
Great value.
Color: Yellow, Size: 20 PACK
They bounce and they float. Color is bright. Great for my dogs. I let my dogs use these instead of the ChuckIt brand when unsupervised because they tend to get punctured.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 22, 2026
R
Verified Purchase
Rebe
Birmingham, US
★★★★★ 5
Bright color
Color: Orange, Size: 20 PACK
Dog training, perfect color can be seen in the grass and water
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2026
D
Verified Purchase
Dan Hansen
Birmingham, US
★★★★★ 4
Great color but destroy easily
Color: Orange, Size: 20 PACK
These balls are easily visible and excellent in situations where green balls may be difficult to find. I only take these balls out to play fetch. The balls only last a couple of fetch sessions before being destroyed.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 17, 2025
R
Verified Purchase
Rob
Charlottesville, US
★★★★★ 5
Great quality and great color!
Color: Yellow, Size: 6 PACK, Color: Yellow, Size: 6 PACK
I bought this pack of six tennis balls for weekend games with my kids and some casual practice, and they’ve been great so far. The bounce is consistent, they feel solid off the racket, and they don’t go flat quickly like some cheaper balls I’ve tried before. They work well on both the court and just for backyard play.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 18, 2026

recommand products