HKM-354515 Wireless Car Charger for 2016-2021 Civic and Other Models - Fast Charging, Eco-Friendly Plastic
SKU: 5718495925

HKM-354515 Wireless Car Charger for 2016-2021 Civic and Other Models - Fast Charging, Eco-Friendly Plastic

Sale price$88.19 Regular price$97.99
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Description

HKM-354515 Wireless Car Charger for 2016-2021 Civic and Other Models - Fast Charging, Eco-Friendly PlasticIntroducing the HKM 354515 Wireless Car Charger, your ultimate charging solution designed specifically for the 2016 2021 Honda Civic and various other compatible models. This innovative charger is not only sleek in design but also eco friendly, crafted from environmentally conscious plastic. With the HKM 354515, you experience the convenience of fast charging, with various output voltages of 5w, 7. 5w, and 10w, tailored to meet your device's needs. It

Introducing the HKM-354515 Wireless Car Charger, your ultimate charging solution designed specifically for the 2016-2021 Honda Civic and various other compatible models. This innovative charger is not only sleek in design but also eco-friendly, crafted from environmentally conscious plastic.

With the HKM-354515, you experience the convenience of fast charging, with various output voltages of 5w, 7.5w, and 10w, tailored to meet your device's needs. It operates efficiently at a comfortable working temperature of 22℃, allowing you to keep your devices powered while you navigate, listen to music, or take hands-free calls during your drives.

Beyond the Civic, this wireless charger is also compatible with other popular models such as the 2017-2019 Honda CR-V and the 2018-2021 Honda Accord, making it a versatile accessory for multiple vehicles. Should you have questions about compatibility with additional models, our customer service team is available to assist you.

The HKM-354515 features a user-friendly USB output interface for effortless wireless charging, and compact dimensions of 23*20*3.5cm ensure it fits neatly within your vehicle, maximizing space without sacrificing functionality. Each package comes with one charger, ready for use out of the box.

Upgrade your driving experience with the HKM-354515 Wireless Car Charger, your dependable partner for eco-conscious and efficient charging on the go.

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SKU: 5718495925

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Tinkerer
Draper, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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