Connetix Ramps & Intersections Pack 16 pc
SKU: 39060598029

Connetix Ramps & Intersections Pack 16 pc

Sale price$104.49 Regular price$116.10
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Description

Connetix Ramps & Intersections Pack 16 pcExpand the potential for imagination and play as you lay the foundations for STEAM learning! The CONNETIX 16 Piece Roads Ramps and Intersections Pack features exclusive road inspired magnetic tile shapes including quarter circles, arches, intersections plus long and short ramps, all in a sleek black shade. Designed to fuel endless construction adventures, elevate the creation of skateparks, race tracks, dominos and even rollercoasters as you build

Expand the potential for imagination and play as you lay the foundations for STEAM learning! The CONNETIX 16 Piece Roads Ramps and Intersections Pack features exclusive road inspired magnetic tile shapes including quarter circles, arches, intersections plus long and short ramps, all in a sleek black shade. Designed to fuel endless construction adventures, elevate the creation of skateparks, race-tracks, dominos and even rollercoasters as you build again and again.  

OPEN ENDED PLAY 

The captivating black tiles enhance the visual for roads, ramps and runways, while the exclusion of white lines and road markings maintains the open-ended nature intended by CONNETIX products, allowing children to reimagine pieces into their own creative builds. Compatible with the entire CONNETIX range, this pack is the perfect add-on to the 48 Piece Roads Creative Pack and the Rectangle range to grow your collection and create endless design possibilities. As a versatile toy that grows and evolves WITH children as they develop, CONNETIX are an exceptional choice for families and education facilities alike. 

STEAM LEARNING 

Children can explore the shapes and designs inspired by their own imagination, naturally enhancing learning as they discover their inner designer, engineer, city planner, mathematician or even artist! Nurturing developmental skills and broadening their knowledge of a wide range of STEAM learning concepts – all through play! CONNETIX are enjoyed both individually or collaboratively with family and friends, supporting to build important communication and social skills as well as developing resilience, perseverance and problem-solving skills. 

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SKU: 39060598029

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J
John Matlock
Battle Creek, US
★★★★★ 5
It's How Wars End That Become Important Afterward
Format: Paperback
The twentiety century taught us a lot about wars and how they end. World War I showed us that making strong demands on the defeated (who didn't admit defeat to their own people) set the stage for the next big war. World War II was fought until the Unconditional Surrender of the Germans and Japanese. Something that thinkers still debate as having made them fight all that harder. VietNam was fought with no clear end in sight, and "another VietNam" entered our language. The first Gulf War was ended when Colin Powell and Bush II debated how to end the war. They stopped before they had to go in and see what the Sunni's, Shiite's and Kurds made of the power vacuum left by the removal of Saddam would have created. Bush II is learning about this now. This is the second revised edition of this book, originally published in 1971 and then updated in 1991 and now 2005 to reflect happenings in new wars. Still some of the old wars had interesting insights that I didn't know before, such as how Finland, originally on Germany's side against Russia, made a peace with Russia and kicked the Germans out before they became a Russian province. Great Book.
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Reviewed in the United States on April 6, 2005
C
César González Rouco
Charlottesville, US
★★★★★ 3
Complementary readings
Format: Paperback
There are already three good reviews so I will only suggest reading the following books instead of, or in addition to, this peculiar work: a) "War in human civilization" by Azar Gat; b) "War before Civilization. The Myth of the Peaceful Savage", by Lawrence Keeley; c) "How War Began" by Keith F. Otterbein; d) "War and Peace and War: The Rise and Fall of Empires" by Peter Turchin; and e) "War and the Law of Nations: A General History" by Stephen Neff.
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Reviewed in the United States on August 8, 2009
B
bjcefola
Lexington, US
★★★★★ 5
Excellent short-book analysis
Format: Paperback
This short book is an outstanding analysis of how nations end wars, or accept peace. Ikle shows how governments often prefer obviously self-destructive courses rather then compromise peace terms. The problem is most acute when factional interests dominate strategy rather then a rational unitary interest. In such a circumstance, factions that benefit from continuing the war will accuse those pursuing peace of treason. Sadly, there is no equivalent derogatory word in English for those who pursue war to the detriment of their country. The book was first written in 1971, and most of the examples are from the two world wars. The work is still extremely relevant, and at 130 pages it's well worth the time. Highly recommended as a first book to read on ending war.
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Reviewed in the United States on May 4, 2007
N
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Nick
Belleville, US
★★★★★ 5
eye-opener
Format: Paperback
Great book
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Reviewed in the United States on April 23, 2026
A
Verified Purchase
Atiqullah
Phoenix, US
★★★★★ 5
Excellent everyday strategies
Format: Paperback
This helped me to get whatever I want
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Reviewed in the United States on September 5, 2024

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