SKU: 96906681422

Sartorius MCA5203P-2S00-A QP1 Cubis II Precision Balance, Triple Range, with QP1 software package, 1200/2400/5200 g x 0.001/0.002/0.005 g

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Description

Sartorius MCA5203P-2S00-A QP1 Cubis II Precision Balance, Triple Range, with QP1 software package, 1200/2400/5200 g x 0.001/0.002/0.005 gThe Sartorius Cubis II MCA is a premium, high performance laboratory balance designed for precision weighing in research, pharmaceutical, and laboratory applications. It offers unmatched compliance with regulatory standards such as USP, GLP GMP, and 21 CFR Part 11. Cubis II balances provide intuitive touchscreen operation, automatic leveling, automatic internal calibration, and a range of connectivity options for seamless data transfer. Sartorius

The Sartorius Cubis II MCA is a premium, high-performance laboratory balance designed for precision weighing in research, pharmaceutical, and laboratory applications. It offers unmatched compliance with regulatory standards such as USP, GLP/GMP, and 21 CFR Part 11. Cubis II balances provide intuitive touchscreen operation, automatic leveling, automatic internal calibration, and a range of connectivity options for seamless data transfer. Sartorius Cubis II balances are at the pinnacle of reliability, functionality, and accuracy for analytical weighing.

Features:

MCA5203"P" refers to the balance being triple range (1200g|240000g|5200g x 0.001g|0.002g|0.005g)
Automatic internal calibration (isoCAL)
Internal motorized automatic levelling
7” color touchscreen TFT display in 16:9 format with intuitive user interface
Monolithic weigh cell technology
Fast stabilization times
Overload protection
Lockdown capable to prevent tampering or theft
Custom modularity with thousands of hardware/software applications
Easy connection to PCs for weighing data transfer directly into spreadsheets or documents such as Microsoft® Excel or Word
Pharmaceutical and GxP compliance
21 CFR Part 11 and EU Annex 11 compliance with complete traceability
High chemical resistance
CalAudit Trail with automatic documentation of calibration and levelling processes, with date and time stamp
Controlled access to balance settings with User Management
Standard non-verified version for all units
Made in Germany

Draft Shield / Configuration A

Automatic, glass motorized draft shield with learning capability for user-friendly operation and easy customization to the changing requirements of different applications.

Software:

QApp Package QP1 (Pharma)

QP1 Pharma: The Pharma software application package contains applications concerning the topic compliance with pharmaceutical-relevant guidelines as 21 CFR Part 11 and USP 39, Chapter 41. The Pharma package includes applications such as user management, digital signatures, audit trail, USP minimum weight. 21CFR compliant without requiring purchase of LabX software through one time purchase of QApp 1.

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SKU: 96906681422

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Verified Purchase
rockspawner
Draper, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Fort Morgan, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Cuba, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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