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Description
Hitachi 日立 HRTN5275MF 256公升 變頻環保雙門雪櫃 (亮麗黑色)5606351680 LED () () 2 6 R600a 217 200 56 243. 00 260 %29. 14 HRTN5275MF (BBK) ISO256 200 56 (xx)560 x 1,680 x 635 48 52 510
主要特色
- 變頻式壓縮機:提供穩定、寧靜及高效的製冷效果,延長使用壽命。
- 全方位冷卻功能:確保雪櫃內部每個角落都能均勻冷卻,保持食物最佳鮮度。
- 三重除臭過濾網:有效去除雪櫃內異味,保持空氣清新。
- 纖巧設計:闊度僅560毫米,深度635毫米,高度1680毫米,易於融入香港狹小家居空間。
- 強化玻璃層架:冷藏室及冰凍室均配備耐用易潔的強化玻璃層架,承重力強。
- LED 照明燈 (冷藏室):明亮節能,方便清晰查看雪櫃內部。
- 櫃門警報 (冷藏室):當雪櫃門未關緊時發出提示,避免冷氣流失。
- 可移動式冰格碟:靈活配置儲物空間,方便製冰及取用。
能源標籤資料
- 能源效益標籤:2級
- 類別:6
- 製冷劑:R600a
- 每年耗電量(千瓦小時):217
- 保鮮格容量(公升):200
- 冰格容量(公升):56
- 冷凍能力(公斤/24小時):3.00
- 額定總儲存容量(公升):260
- 能源消耗指數(%):29.14
技術規格
- 型號:HRTN5275MF
- 顏色:亮麗黑色 (BBK)
- ISO總容量:256公升
- 冷藏室容量:200公升
- 冰凍室容量:56公升
- 產品尺寸 (闊x高x深):560 x 1,680 x 635 毫米
- 淨重量:48公斤
- 總重量:52公斤
- 產地:泰國
- 保用:全機5年,變頻式壓縮機10年
Shipping Notes
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4.1 ★★★★★
Based on 972 reviews
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Product Reviews
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021