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Stanley Turrentine: Look Out - VINYL LPTitle: Look Out Artist: Stanley Turrentine Label: Jazz Images Product Type: VINYL LP UPC: 8436569193815 Genre: Jazz Release Date: 2019 04 12 Number of Discs: 1 Additional Details: SPAIN IMPORT, BONUS TRACKS Vinyl LP pressing. Includes bonus tracks. Stanley Turrentine joined Blue Note in 1960, just as he was about to enter the most creative period of his career. Having learnt his craft whilst sitting in with the likes of Max Roach and Earl Bostic, this
Title: Look OutArtist: Stanley Turrentine
Label: Jazz Images
Product Type: VINYL LP
UPC: 8436569193815
Genre: Jazz
Release Date: 2019-04-12
Number of Discs: 1
Additional Details: SPAIN - IMPORT, BONUS TRACKS
Vinyl LP pressing. Includes bonus tracks. Stanley Turrentine joined Blue Note in 1960, just as he was about to enter the most creative period of his career. Having learnt his craft whilst sitting in with the likes of Max Roach and Earl Bostic, this was one of his first recordings as a leader. As such he had yet to establish a distinctive style, but his work with his former paymasters had seen him considered something of a soul-jazz artist. Look Out is more of a traditional bop affair, which works particularly well on Journey Into Melody, a piece written by British conductor Robert Farnon. Elsewhere Stanleys previous experiences recording with Ray Charles are put to excellent use, covering the whole album with a sprinkling of soul infused with the blues. It was an impressive debut album and remains so today.
Tracks:
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4.7 ★★★★★
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★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024