SKU: 89885606035

bianchi e omnia fx type

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Description

bianchi e omnia fx typeIl modello FX Type il pi versatile tra i modelli mtb presenti sulla piattaforma e Omnia. stata progettata per i ciclisti esperti che amano fare del brivido e della velocit sulle due ruote il loro massimo divertimento. I 150mm di escursione del talaio full suspension e le ruote da 29 pollici, fanno della FX Type la e Mtb perfetta per le uscite pi impegnative. I salti e le curve non saranno pi un ostacolo. La potente batteria, inoltre, ti assister nelle

Il modello FX-Type è il più versatile tra i modelli mtb presenti sulla piattaforma e-Omnia. È stata progettata per i ciclisti esperti che amano fare del brivido e della velocità sulle due ruote il loro massimo divertimento. I 150mm di escursione del talaio full-suspension e le ruote da 29 pollici, fanno della FX-Type la e-Mtb perfetta per le uscite più impegnative. I salti e le curve non saranno più un ostacolo. La potente batteria, inoltre, ti assisterà nelle tue uscite più esaltanti.

Il telaio della Fx-Type è full suspension per ruote da 29. Il forcellone asimmetrico previene i danni ai foderi ed eventuali rumori fastidiosi che possono verificarsi quando la catena colpisce il telaio.
Il look della bici rimane molto pulito, grazie al gravity cast e al morsetto del reggisella integrato. I parafanghi sono stati integrati sul tubo sterzo, sulla corona della forcella, sotto il tubo obliquo e lungo la parte posteriore del reggisella.

Specifiche

  • UNITÀ MOTORE

    1. MOTORE

      OLI Edge, 90Nm, 250W Display ad alta visibilità
    2. BATTERIA

      Batteria integrata 630Wh
  • TELAIO

    1. KIT TELAIO

      e-OMNIA FX-Type ALU dimensioni: 43, 48, 53 - Perno passante da 12x148 mm - Freno a disco 180 post mount - 160 mm di escursione anteriore - 150 mm di escursione posteriore
    2. FORCELLA

      Fox 36 Float eBike optimized 29", Rhythm, 160mm travel, 1.5" tapered HT, QR 15x110mm BOOST axle, minimum 180mm rotor, maximum 230mm rotor, 44mm rake, 58mm crown
    3. AMMORTIZZATORE POSTERIORE

      FOX Float, Performance, 185/55, EVOL, 3 position lever, 0.3 Spacer, Neutral Decal
    4. SERIE STERZO

      FSA NO.55R/558 1.5"
  • TRASMISSIONE

    1. COMANDI

      Sram SX EAGLE 1x12
    2. CAMBIO

      Sram GX Eagle 12s
    3. GUARNITURA

      FSA CK-762/IS in alluminioluminio forgiato 165 mm ISIS
    4. MOVIMENTO CENTRALE

      Incluso nel motore
    5. CATENA

      Sram SX EAGLE, 12v
  • FRENI

    1. FRENI

      Shimano, BL-MT501, BR-MT520, RESIN PAD
    2. DISCHI

      Shimano, SM-RT30, L 203MM, W/LOCK RING
  • RUOTE

    1. RUOTE

      Velomann Tubeless Ready 29", 622x30, 32 fori Velomann Tubeless Ready 27.5", 584x30, 32 fori
    2. MOZZO POSTERIORE

      Formula CL-3248 for Center Lock, 32h, 12x148mm TA, HG, 2SB
    3. MOZZO ANTERIORE

      Formula CL-811 for Center Lock, 32h, 15x110mm TA, 2SB
    4. PNEUMATICI

      Anteriore: Pirelli Scorpion E-MTB M 29x2.6 TLR, 60tpi, Hyperwall, 65-622 Posteriore: Pirelli Scorpion E-MTB R 27.5x2.6 TLR, 60tpi, Hyperwall, 65-584
  • MANUBRIO 

    1. ATTACCO MANUBRIO

      Velomann, 1,1/8 x diam.35mm, 50mm per 15,17,19,21"
    2. PIEGA

      Velomann, larghezza 780 mm, diam. 35 mm, rialzo 18 mm, backsweep 8°.
    3. NASTRO/MANOPOLE

      T-One Rock T-GP34
  • SELLA

    1. REGGISELLA

      Velomann diam.31,6mm, passaggio cavi interno remoto, corsa 120mm/150mm
    2. SELLA

      Velomann, guida in acciaio e carbonio, 262x145
  • ACCESSORIES

    1. LUCI ANTERIORI

      Luce integrata personalizzata Spanninga, 40 lux
    2. LUCI POSTERIORI

      Luce integrata personalizzata Spanninga

*Il produttore si riserva il diritto di modificare le informazioni sul sito Web senza preavviso, comprese specifiche, modelli, colori e materiali.

*Le immagini sono a scopo puramente indicativo e potrebbero non corrispondere alla descrizione del prodotto.

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SKU: 89885606035

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4.2 ★★★★★
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T
Thomas J. Shandorf
Draper, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
San Leandro, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Whiting, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Grantham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Louisville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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